Производитель | Netent |
Кол-во линий | 25 |
Кол-во барабанов | 20 |
Фриспины | Есть |
Бонусный раунд | Нет |
Мобильная версия | Есть |
Игра на удвоение | Нет |
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'M:':'m:') macro, need Full Reload||'(soft)', changed Path); // trace Level is still closure based atm, most other stuff is now bound... need Full Reload) else } /*******************************************************************************/ /* soft, inplace updates, no strutural changes needed */ /*******************************************************************************/ HTMac.prototype.update Macro = function(changed Deps, dependencies, macro Dep, trace Level, changed Path) /*******************************************************************************/ /* Structural changes may be needed, so rerun the entire macro and replace els */ /*******************************************************************************/ HTMac.prototype.rewrite Macro = function(dependencies, macro Dep, trace Level, changed Path) /*******************************************************************************/ // !!! HTMac.prototype.compile Page = function(doc Frag, scope) /*******************************************************************************/ HTMac.Content Props = function(attr Scope, el, opt Mac Name) function _delayed Digest(path, delay) // always BOUND to subscope function _digest(prefix, path, options) // awza : just concluded there is a big fat issue doing _get/_set when namespace is 'virtualized' by using #id constructs // e.g. scope._get('tourneys.10003.x') where scope.tourneys is a short array of tourney objects function _get(k,options) function _set(k,v,options) var self = this; function _watch(prefix, k,sensor El,f) function _show() var alias = scope Type=='Alias Scope'; if(! proto) proto=Object.prototype; //; var shape = ; if(tweak Shape) obj = tweak Shape(shape); if(!
obj) obj = Object.create(proto, shape); if(this.default Delayed Digest) obj._conf.delayed Digest = this.default Delayed Digest; // make root always valid.. if(obj._root===null) obj._root=obj; if(obj._ns Base===null) obj._ns Base=obj; // digest always bound to sub Scope level // may have to go back on this to keep F#'s obj._digest = alias ? _digest.bind(proto Obj._ns Base, proto Path) : _digest.bind(obj, ''); obj._watch = alias ?
_watch.bind(proto Obj._ns Base, proto Path) : _watch.bind(obj, ''); obj._show = _show.bind(proto Obj || obj); if(! alias) this.create Changed Hooks(obj); // on-demand creation of changed Hooks is very tricky with see-through overlays! Could only work if all on Changed Hooks refs go through _ns Base if(scope Type=='Sub Scope' && proto Obj) // subscribe to the shared prefix Changed Hooks(obj, proto Path, proto Obj); return obj; } /*******************************************************************************/ HTMac.Changed Hooks = function(obj, proto Path, proto Obj) ,],27:[function(require,module,exports),],32:[function(require,module,exports),],33:[function(require,module,exports),],34:[function(require,module,exports),],35:[function(require,module,exports),],36:[function(require,module,exports),],37:[function(require,module,exports),],38:[function(require,module,exports) /*********************************************************************/ // crazybonus defaults.
app State.crazy Bonus Status= /*********************************************************************/ // Helper to grab css rule. css Rule = function(selector Text) // hooked by 'gespleten' window.handle Link = function(link, modal) /*********************************************************************/ function start Chat(ht Mac, image Replacer) var default Screenshot Picker Action = function() var screenshot Picker Action = default Screenshot Picker Action; function start Forum(ht Mac, lounge Handler, app State) /*********************************************************************/ function start Radio(ht Mac) function digest Progressive Info(server Name, res) function update Progressive Info(server Name) /*********************************************************************/ // ab testing function init ABState(cb) /*********************************************************************/ var locations=; /*********************************************************************/ function set Menu Item Active(menu Id, item Name) else return (typeof cb == 'function')? cb(true):true; }); } /*********************************************************************/ function verify New Location(page, cb) /*********************************************************************/ function show In Container(new Loc, alt Container, cb) /*********************************************************************/ var last Main Loc = ''; function location Changed(new Loc, dont Push History, cb) window.onhashchange = function() ; // -- slice in for hashbang location to slash location window.onpopstate = function(e) /*********************************************************************/ function apply Style(list,val) } var cur Game Load Timeout = null; function lounge Event Handler(event, data) // go get virtual from front // why front ... its the global maintenance state accross sites anyway, right ?
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// could be a ws thing, but I want to allow serving it with a minimal static config ... var maintenance Timers=[]; function update Maintenance Details() function start Reality Checking() function handle Push Message(msg) function get Crazy Bonus Status(ul Id, fetch New, cb) function update Server State(data) function contact Support(message) function start Game(mode, game Name, wallet Id, game Key, button) app State.a2hs Show Prompt = false; app State.close A2HSPrompt = function() function show A2HSPrompt() var view Splitter Timeout = null; var view Splitter Timeout Last = Date.now(); function agl Event Handler(e) //listens to messages posted by iframes... function message Event Handler(event) function ga Page View(data) if ('add Event Listener' in window) Event Listener('message', message Event Handler, false); else if ('attach Event' in window) window.attach Event('onmessage', message Event Handler); //IE function post Message(if Target, msg) /************************** app model ***************************/ 1 && function() (); Event Listener('visibilitychange', function(), false); /************************** * END ALL EVENT HANDLERS ***************************/ /**************************** * DETECT USER IDLE STATE *****************************/ function Idle Detection(data) ; Idle Detection.prototype.listen = function(onoff) ,],42:[function(require,module,exports),],43:[function(require,module,exports),],44:[function(require,module,exports),],45:[function(require,module,exports),],46:[function(require,module,exports){ var HTMac = require('lib/htmac/htmac'). HTMac; var i18n = require('src/i18n'); var DOCFRAGTYPE = Node. DOCUMENT_FRAGMENT_NODE||11; var container; var file As Text = null; var current, current Path; var action Callback = null; var lang Prefix = ''; var app State; var brand Config; var ht Mac = null; // no a whole lot left here, abstraction wise // big fat init api is a bad sign // what used to be loader was functionally pillaged by (generic? ) // whats left here is very app specific and wont be reusable for diff projects imho // suggest we inline in .. function bootstrap(new Lang Prefix, file Getter, do Function, the App State, the Brand Config, cb) function set Main(el) function set Container(ref, path, alt Container, try Dynamic Load, cb) function import Html(ref, cb) // set page title, keywords, description function go Meta(k, v, dom Root) function switch Page(ref, path, alt Container, content, cb),],47:[function(require,module,exports){ // HELPER function merge(item, attr, styles) var app State = null; function Login Box(lounge, resource) Login Box.Login In Flight = function() Login Box.prototype.attach Dialog = function(resource) Login Box.Login = function (msg, errormsg, site, cb) { // I want html templates here too ... Red Stag Casino is the newest member of the Deckmedia group of online casinos and the latest to start operating on the award-winning Wager Gaming Software technology.
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