Производитель | IGT |
Кол-во линий | 4816 |
Кол-во барабанов | 10 |
Фриспины | Нет |
Бонусный раунд | Есть |
Мобильная версия | Нет |
Игра на удвоение | Нет |
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Now that Red Dead Redemption 2 has finally made its way to the PC platform, thousands of players are hopping into the game to get a taste of the wild west. Like most multiplatform games that release on PC, Red Dead Redemption 2 offers visual upgrades and options not available in its console counterpart. In addition to settings for increasing draw distance of objects, the precision of physics simulations, and the quality of graphical effects, the game also offers PC users two different graphics APIs. Both Vulkan and Direct X 12 are selectable from the graphics options menu. API is short for application programming interface.
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When it comes to video games on the PC, developers almost always use one of the popular APIs to bring the games to life on the platform. These APIs allow the developers to have the game engines talk to the hardware without the developers having to code directly for each specific variant. Instead of the developer having to write unique code for a Radeon RX 5700 XT, Radeon RX 580, and Ge Force RTX 2080, a graphics API translates information and commands to the hardware.
Red Dead Redemption 2 offers both Vulkan and Direct X 12 APIs within its graphics menu. Vulkan is a multi-platform rendering API that is maintained by the Khronos Group and is based on AMD’s Mantle API. It has been used in titles like Doom (2016), The Surge 2, and various Linux game ports.
Direct X 12 was developed by Microsoft and is used by the Xbox One and Windows PCs. In Red Dead Redemption 2, there is no visual difference between selecting Vulkan or Direct X 12. The only differences between them are how they interact with your PC hardware. The way the game performs with these APIs can differ depending on what hardware is being used. is an attempt at creating a Play Station 2 emulator for the Win32, Linux, mac OS, i OS and Android platforms. Here's the new stuff that's included in that build: - Compatibility updates (ex.: Armored Core 2 and Pa Rappa The Rapper 2 now boot). Here what's new with this one: - Compatibility fixes (ie.: 'Age of Empires 2' and 'Radiata Stories' now boot). Grab the latest weekly build on the downloads page. In any case, here's the list of new stuff in this build: - Compatibility fixes (ie.: Beatmania IIDX, Shin Megami Tensei, Silent Hill 2, Crash Twinsanity now boot (not necessarily playable though)). Here's what's new: - Improved VU flag handling fixing some rendering and collision detection issues in some games (ex.: Grand Theft Auto 3: San Andreas). Grab the latest weekly build on the weekly build repository. Grab the latest weekly build on the weekly build repository.
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For more information about this project please visit the "About" section of this site. I've updated the downloads section to add an "automated builds" section to Play! These builds are made off the latest commit on the Git Hub repository. - Made some optimizations to the way CPU blocks are executed. Grab the latest weekly build on the downloads page. - Fixed more rendering issues occurring in 2D games (ie.: 'Ys 3'). - Add screen shot feature on Windows, mac OS and Linux. Grab the latest weekly build on the downloads page. - Fixed greenish movie rendering occurring in some games (ex.: Kingdom Hearts). So, if you'd like to test the newest changes ASAP, go grab the builds over there! - Minor compatibility fixes (ex.: Gran Turismo 3 is now playable). Grab the latest weekly build on the weekly build repository. The CMake build configuration was used to generate this build and hopefully, we'll be able to deliver builds at a much faster pace from now on. Let this first build be the first one in a long string of builds that will lead us to amazing PS2 emulation on PC and mobile devices! - Minor compatibility fixes (ex.: Outrun 2006 now goes in menus, Naruto: Ultimate Ninja 2 goes in game). - Compatibility fixes (ex.: Tony Hawk's Pro Skater 3 is now playable).
Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and probably others). - [mac OS] Add extension to file image selection dialogs. Grab the latest weekly build on the downloads page. This should make it easier for other people to contribute the project. Support for PCM sound data input has been added, enabling music and voice-overs in many games. This build includes the following changes: - Improved emulation speed (will mainly help 2D games). Here's the list of the new stuff: - Compatibility fixes (ex.: Crash Bandicoot: The Wrath of Cortex is now playable). Grab the latest weekly build on the weekly build repository. Grab the latest weekly build on the weekly build repository. This was due to all the work that was needed to make CMake the official build system for the project. Not much this week, but nonetheless, important changes: - Fixed slowdowns occurring in some games (ie.: Final Fantasy X-2, Kingdom Hearts) - Minor compatibility updates. Vulkan, a new graphics application programming interface, launched today.
With a simpler, thinner driver, and efficient CPU multi-threading capabilities, Vulkan has less latency and overhead than Open GL or Direct3D, and can help your system reach new levels of performance. In simpler terms, Vulkan can help developers avoid CPU bottlenecks that limit performance, and can improve performance elsewhere, too.
If you’re a Ge Force GTX gamer, simply download this special Vulkan driver and you can try the new API today in The Talos Principle, a critically-acclaimed puzzle game that’s been upgraded with Vulkan support. With Vulkan’s complete utilization of available system resources, as well as its own performance optimizations, developers using the new API can create more detailed and immersive worlds, and add additional visual effects that further enhance the experience. Latency is reduced by other Vulkan optimizations, and cross-platform support enables the creation of low and high-end versions of the same game on mobile devices, PCs, and other platforms that come to support Vulkan.
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NVIDIA has worked closely with the Khronos Group, the creators of Vulkan, throughout its development, and as of today all Kepler and Maxwell graphics card running Windows 7 or later, or Linux, are supported by Vulkan. This immediate support is already enabling developers to craft new experiences, with John Carmack, Oculus Chief Technology Officer, saying, “We have been using NVIDIA hardware and drivers on both Windows and Android for Vulkan development, and the reductions in CPU overhead have been impressive.” With the Vulkan API, and the right programming, your existing hardware will reach new levels of performance. Other games and engines that leverage these opportunities are on the way - for info stay tuned to Ge In the meantime, check out The Talos Principle on Steam. Среди многих онлайн казино Вулкан Делюкс выделяется презентабельным официальным сайтом и выгодной игровой политикой. Каждый желающий (при условии совершеннолетия, конечно) может посещать игровой клуб и делать ставки на деньги, а затем выводить выигрыши прямо на карту банка или другую платежную систему. Деятельность игрового проекта руегулируется лицензией, выданной на Кюрасао.
Это служит гарантией того, что деньги на игровом счету клиента будут в безопасности, а данные Личного кабинета не попадут в руки мошенникам. Играть в азартные развлечения Vulkan Delux можно как через веб-версию, так и мобильное приложение.